Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "アリス"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Don't run away!"])
    ShowText(["Don't run away from your responsibilities!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, the treasure chest was empty..."])
    ShowText(["My sense of responsibility is empty too."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What? You want to marry me...?"])
    ShowTextAttributes(["iriasu_fc1", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's not entirely out of the question, but that won't happen."])
    ShowText(["Now, choose your marriage partner..."])
    Empty([])

CommonEvent 5
Name = "コンス"

  Page 0
    ShowPicture([5, "80_mob_kisi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Is it really okay for me...?"])
    ShowText(["Are you sure you won't regret not choosing Her Majesty the Queen...?"])
    ShowChoices([["No", "Yes"], 1])
    When([0, "いいえ"])
      ShowPicture([5, "80_mob_kisi_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
      ShowText(["\\n<Constance>"])
      ShowText(["Yes, after all, the hero should be united with the princess..."])
      ShowText(["I've never heard of heroes being united with other heroes..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "はい"])
      ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
      ShowText(["\\n<Constance>"])
      ShowText(["I can't believe you would really choose me..."])
      ShowText(["Until we reach the venue, I want you to carry me..."])
      ControlSwitches([31, 31, 0])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 6
Name = "レミナ"

  Page 0
    ShowPicture([5, "80_mob_hime_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
    ShowText(["\\n<Remina>"])
    ShowText(["Hehe, so you will choose me..."])
    ShowText(["Is that really alright with you?"])
    ShowChoices([["No", "Yes"], 1])
    When([0, "いいえ"])
      ShowPicture([5, "80_mob_hime_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["mob_hime_fc1", 1, 0, 2])
      ShowText(["\\n<Remina>"])
      ShowText(["At this point, teasing is..."])
      ShowText(["I wouldn't call that a very wise tactic."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "はい"])
      ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
      ShowText(["\\n<Remina>"])
      ShowText(["It is an honor, Great Hero Luka."])
      ShowText(["Then let's get started with the preparations for the ceremony—"])
      ControlSwitches([31, 31, 0])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Finally, it's time to pay the tribute..."])
    ShowText(["Now Luka, propose to your favorite partner."])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    FadeoutBGM([1])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowAnimation([11, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    Wait([90])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Wait a minute—!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I won't allow that marriage!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["W-What's happening!?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I am the childhood friend and the true heroine!"])
    ShowText(["I will be the one to be united with Luka!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The true heroine in the official history is me!"])
    ShowText(["It is my destiny to marry Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Calm down, both of you...!"])
    Wait([30])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm, the gate is resonating!"])
    ShowText(["More and more of those irrelevant beings are coming out!"])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I won't let any more worthless souls increase in number!"])
    ShowText(["I'm going to close the gate!"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No, I can't hold it back...!!"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["A massive amount of hatred, jealousy, and negative emotions..."])
    ShowText(["Overflowing from the gate..."])
    ShowAnimation([-1, 1089, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Uwaaaaaaa――!!"])
    Wait([30])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([180])
    TransferPlayer([0, 983, 0, 0, 0, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeTransparency([0])
    FadeinScreen([])
    Empty([])

CommonEvent 9
Name = "ソニア"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, the treasure chest was empty..."])
    ShowText(["It's just like my own capabilities."])
    Empty([])

  Page 1
    Empty([])
